Choose your next bad trip.
Eight beautiful weirdos. One cosmic crown.Leave reality at the starting line.
HEAR YOUR RIDETap SOUND ON for revving engines, propeller flutter, bubbling boat motors, drifting tire hiss and jet boosts. Nearby rivals have their own engines. Every character has a signature vehicle and a harmless psychedelic trail. Planes and boats follow the same course and edge rules as the other rides.
↑WAccelerate
← →A DSteer
↓SBrake / tighten your turn
SPACEHold while steering to hop into a slide. Countersteer to adjust your line; release for blue, gold, or pink boost.
EUse your collected item (empty inventory shows NO ITEM)
ESCPause / resume
CHOOSE YOUR RACEGrand Prix: three laps against three rivals. Sprint: one lap with items. Time Trial: three solo laps without items. Easy offers gentler rivals and quicker rescue; Medium is balanced; Hard adds pace and faster reactions. Best times are separate for each track, mode and race difficulty.
READ THE ROADMint diamond + ITEM = collect it. Cyan ↑↑ arrows = speed boost. Red triangle ! = avoid the trap. A mint ✓ YOURS marks your own harmless trap. Amber steps are cracking; red X steps are missing. Off-road scenery is decoration.
✿ POP BLOSSOMDrop a rainbow flower mine behind you. Blooms after 0.35s, then pops the first rival who touches it.
∞ MÖBIUS PEELLeave a curling ribbon on your racing line. Rivals slip sideways and slow down; countersteer to recover.
〰 JELLY JAMPaint a sticky trap behind your kart. All three traps last 12s, spare their owner, and can be blocked by protection.
◉ EGO ECLIPSEA cosmic eye strikes the leader’s marked lane after 1.65s. Change lanes, shield, or pop it with Disco Nova.
❖ KALEIDO COLOSSUSGrow for 5s: faster, protected, and able to bump rivals.
☄ COMET CAROUSELA protected, automatic 3.4s ride toward the pack. Ends early when you close the gap.
◈ POCKET DIMENSIONShrink and slow racers ahead for 3s. Shields block it.
Six cosmic relics per lap, with a separate charge for every racer. Leaders roll drop-behind traps more often: press E or tap the item to lay one. Watch for hit confirmations and your active trap count. Trailing racers roll stronger recovery items. Prism Pull gives anyone far behind up to 11% extra pace. Hold a rival’s slipstream for a second, then pull into a passing lane to release a Prism Slingshot boost. Charged drifts unleash reality rings and rainbow echoes; speed makes the scenery breathe. Steering carries a little momentum: tap for small corrections, brake to tighten a turn, and countersteer during a drift. Blue, gold, then pink sparks mark stronger drift boosts. Stay on the road to keep your charge. Draft the pack and dodge their jelly. Eight expanded worlds with longer laps, wider roads, hills, narrow cliffs and hidden routes. Uphill slows you; downhill builds speed. Follow the SHORTCUT arrow into an orbiting portal. A slim shoulder leads onto split floating stairs. Every racer cracks the half-step they cross; it drops after a brief amber warning, then rebuilds. Change lanes to avoid missing steps. Rivals use the stairs too. Outer rails catch sideways slips, but cannot save you from a missing floor. A clean run earns a stronger exit boost. Cutting across the grass does not count. Falling off a cliff sends you tumbling into the void; the cosmic tow drops you back while rivals keep racing. Restarting summons your kart through a rainbow portal. The garage diagrams show each circuit and its elevation. Your best time is saved separately for each. On touch screens, hold GAS and use the on-screen buttons. Tap the item card with another finger to use your collected power without releasing GAS. The card shows TAP TO USE or TAP TO DROP BEHIND when ready.
THE COSMIC SOUNDTRACKAcid Rock Brass Band Anthem brings psychedelic horns to the garage. Fast Upbeat Ska powers the race with guitar, organ and punchy brass. The countdown builds into a rapid drum roll and a kick on GO; the final lap lifts the tempo. Local Pixabay recordings add magical sparkles, boost whooshes, laser attacks and cartoon impacts. Incoming attacks sound an alarm; hits and shields briefly lower the music. Choose ORIGINAL ADAPTIVE below for the eight original map scores. SOUND controls all audio; MUSIC controls only the soundtrack. Source credits are bundled with the game.
Pickups · boost · nova · shield · trap · attack · growth · shrink · impact · block · warning · hit confirmation